Use case · Previz

Walk the set before it exists.

Previz is cheap on a 3D stage and expensive on a shoot day. Build the location, block the camera, answer the coverage questions — before the crew, the truck and the clock are involved.

The pipeline

From floor plan to shot list.

Three stages, each carried by a module you can open right now.

01

Build the set, block the camera

Construct the location as a navigable 3D world — walls, furniture, light. Move through it with a virtual camera and find the shots by looking, not guessing.

3D Worlds & Stage
02

Board the coverage

Turn the blocking into panels. The board syncs from the script and carries camera moves as stamps — boards your crew already knows how to read.

Storyboard → Shots → Cut
03

Hand off the shot context

Scene headings wire the pages to the shots — every panel carries its scene, cast and world, so what you hand the crew matches what you wrote.

Story & Screenplay
Paper diorama of a film set seen from above, with cut-paper cameras and string sight-lines marking coverage
What you get

Answers before the shoot day.

The expensive questions — coverage, blocking, geography — answered while they still cost nothing.

01

Real camera paths

Block a move once and export the real 6DoF camera path — to a video model now, or as a reference for the day.

02

Coverage at a glance

The top-down scheduling map shows every setup around the set — see the holes in your coverage before the shoot day does.

03

Locations that persist

The set you previz is an asset, not a sketch. Reuse it across scenes and episodes; redress instead of rebuild.

04

From previz to picture

If the previz starts looking like the film, keep going — the same graph generates takes and assembles the cut.

Public Alpha

Bring one film into the graph.

Start with a premise, a screenplay, or a folder of references. We'll set up your provider keys and walk through the first scene with you.