Build the set, block the camera
Construct the location as a navigable 3D world — walls, furniture, light. Move through it with a virtual camera and find the shots by looking, not guessing.
Previz is cheap on a 3D stage and expensive on a shoot day. Build the location, block the camera, answer the coverage questions — before the crew, the truck and the clock are involved.
Three stages, each carried by a module you can open right now.
Construct the location as a navigable 3D world — walls, furniture, light. Move through it with a virtual camera and find the shots by looking, not guessing.
Turn the blocking into panels. The board syncs from the script and carries camera moves as stamps — boards your crew already knows how to read.
Scene headings wire the pages to the shots — every panel carries its scene, cast and world, so what you hand the crew matches what you wrote.

The expensive questions — coverage, blocking, geography — answered while they still cost nothing.
Block a move once and export the real 6DoF camera path — to a video model now, or as a reference for the day.
The top-down scheduling map shows every setup around the set — see the holes in your coverage before the shoot day does.
The set you previz is an asset, not a sketch. Reuse it across scenes and episodes; redress instead of rebuild.
If the previz starts looking like the film, keep going — the same graph generates takes and assembles the cut.
Start with a premise, a screenplay, or a folder of references. We'll set up your provider keys and walk through the first scene with you.
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