Cast · Character Studio

One identity. Many versions.

The hardest problem in AI film is character drift. MML ONE treats identity and variation as separate objects: bone structure, gait and voice stay locked while wardrobe, expression and state change scene to scene.

Capabilities

Identity as an object, not a hope.

Lock the spine of a character once and the rest of the production stops worrying about it. Four mechanisms do the work.

01

Identity locks

The immutable spine: bone structure, vocal pattern, signature wardrobe, distinguishing marks. Once locked, it travels with every reference plate and every shot — the first thing every model receives.

02

Reference plates

Turnaround angles, lighting conditions, distance plates. Add one and it propagates to every shot that calls the character; replace one and every shot updates — no re-prompting.

03

Negative constraints

What the character is not: no glasses in scene 14, no facial hair in flashbacks. Not suggestions — rules each downstream model receives alongside the prompt.

04

Per-scene variants

Wardrobe, expression, blocking, weather — all variant. Tag one per scene and the same identity lock plus the right variant goes downstream every time. Variants are versioned, so a costume change doesn't orphan approved takes.

Paper-doll collage of one character with three wardrobe variants, same face
Workflow

How it works

01

Lock the identity

Define the spine once — the parts of the character that never change.

02

Add plates and variants

Build the reference library and tag what changes per scene.

03

Generate with a safety net

Every take is checked against the lock; drift is flagged before it reaches the cut.

Public Alpha

Bring one film into the graph.

Start with a premise, a screenplay, or a folder of references. We'll set up your provider keys and walk through the first scene with you.