Identity locks
The immutable spine: bone structure, vocal pattern, signature wardrobe, distinguishing marks. Once locked, it travels with every reference plate and every shot — the first thing every model receives.
The hardest problem in AI film is character drift. MML ONE treats identity and variation as separate objects: bone structure, gait and voice stay locked while wardrobe, expression and state change scene to scene.
Lock the spine of a character once and the rest of the production stops worrying about it. Four mechanisms do the work.
The immutable spine: bone structure, vocal pattern, signature wardrobe, distinguishing marks. Once locked, it travels with every reference plate and every shot — the first thing every model receives.
Turnaround angles, lighting conditions, distance plates. Add one and it propagates to every shot that calls the character; replace one and every shot updates — no re-prompting.
What the character is not: no glasses in scene 14, no facial hair in flashbacks. Not suggestions — rules each downstream model receives alongside the prompt.
Wardrobe, expression, blocking, weather — all variant. Tag one per scene and the same identity lock plus the right variant goes downstream every time. Variants are versioned, so a costume change doesn't orphan approved takes.

Define the spine once — the parts of the character that never change.
Build the reference library and tag what changes per scene.
Every take is checked against the lock; drift is flagged before it reaches the cut.
Start with a premise, a screenplay, or a folder of references. We'll set up your provider keys and walk through the first scene with you.
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