Use case · Animated shorts

Keep it on model. Every character, every frame.

Animation lives and dies on consistency — a face that drifts breaks the film. MML ONE locks character identity and drawn style once, then carries both through the board and every generated shot.

The pipeline

The short, from page to picture.

Four stages, each carried by a module you can open right now.

01

Write the short

A short is structure. Start from a premise, grow it into beats and pages, and keep the script as the source for everything downstream.

Story & Screenplay
02

Design the cast, lock the style

Design each character once in your chosen drawn style — anime, painterly, cut-out — and lock identity so scene 1 and scene 40 show the same character.

Character Studio
03

Board every scene

The board syncs from the script. Panels carry their scene, cast and continuity — the film exists as drawings before a single shot is generated.

Storyboard → Shots → Cut
04

Generate the shots

Fan out takes on the generative canvas with the style references attached, keep what's on model, and continue any shot onward into motion.

Generative Canvas
Paper-cut collage of one character walking across the band in sequential animation poses
What you get

Consistency you can build a film on.

The things that keep forty scenes looking like one film.

01

Style lock

Pick a drawn style and it travels: character sheets, panels and shots all reference the same look.

02

On-model characters

Identity holds across wardrobe, expression and angle — drift gets caught against the reference plates, not discovered in the edit.

03

Board-first workflow

Every generated shot descends from an approved panel. You direct drawings, not dice rolls.

04

History on every image

Every output keeps its references and prompt as nodes — rework a shot without excavating how it was made.

Public Alpha

Bring one film into the graph.

Start with a premise, a screenplay, or a folder of references. We'll set up your provider keys and walk through the first scene with you.