One task, one textured mesh
Text or a single image in; a GLB with baked textures and PBR materials out — one async task, no assembly.
Tripo, by VAST, turns a prompt or a single image into a textured 3D mesh — GLB with PBR materials by default — in one asynchronous task. In MML ONE it runs the P1 line: clean low-poly topology in seconds, imported straight into the 3D stage and character studio.
By VAST
What Tripo does best, per its own platform docs — object generation tuned for speed and clean topology.
Text or a single image in; a GLB with baked textures and PBR materials out — one async task, no assembly.
The March-2026 P1 line specializes in clean, hand-crafted-style topology at low face counts — game-ready meshes with structured geometry, generated in seconds.
The platform's v3.x line reaches around two million faces for detail work; P1 stays deliberately light for props and set dressing.
Multiview (4-view) input, quad meshes, part-segmented models, real-world auto-scaling, and an auto-rigging plus animation-retarget pipeline live on the Tripo platform.
Mesh generation in seconds on P1, texture passes adding modest time — and failed tasks refund their credits automatically.
Exactly what our catalog serves today.
Meshes import into the 3D stage as props and into the character studio as character models, preview thumbnails included. The in-app catalog is the live truth.

Generated meshes land as props on the 3D stage and as models in the character studio — set dressing and characters without a modeling pass.
It generates single objects, not environments — sets and worlds are a different tool class (that's Marble's job).
Texture can favor the source image or the geometry, not perfectly both, and complex low-poly requests can fail — credits auto-refund when they do.
MML ONE currently exposes text and single-image input only; Tripo's rigging, multiview, and part-segmentation features aren't wired into our UI yet.
Start with a premise, a screenplay, or a folder of references. We'll set up your provider keys and walk through the first scene with you.
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