Storyboard auto-bound to the script
Panels sync from the screenplay and inherit the scene's characters, world, props and beat. Re-order, split, drag panels in — scene memory stays consistent.
A shot isn't a prompt — it's a position in a pipeline. The screenplay seeds the storyboard, the storyboard seeds the shot list, and every take returns to the project as a versioned asset, ready for the cut.
Each shot is a composition of scene context, cast variant, world, lens, references and constraints — assembled for you, sent to the right model.
Panels sync from the screenplay and inherit the scene's characters, world, props and beat. Re-order, split, drag panels in — scene memory stays consistent.
An LLM director reads the scene and proposes the shot list: coverage angles, lens choices, blocking notes. Keep what works, redirect what doesn't.
Build shot 14B and the prompt is half-written: scene heading, cast variant, location, lens, constraints — auto-attached. You add direction.
Send the same shot to Veo, Seedance and Gemini in one click. Compare in the project, keep one; the rest stay in version history with comments and approvals on each take.

The screenplay seeds panels with characters, world and beat already attached.
The key-scene director proposes coverage; Shot Builder hands you briefs that know the scene.
Pick takes across model routes and assemble the cut in Clip Composer.
Start with a premise, a screenplay, or a folder of references. We'll set up your provider keys and walk through the first scene with you.
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