World · Environments · Props · 3D Stage

Walk the shot in 3D before the AI makes a frame.

The 3D Stage makes each location navigable, with a virtual camera you move through it. Walk the dolly path, set the lens, mark the key light — or pick up the phone for 6DoF handheld. Blocking is done before generation cost is spent.

Capabilities

A real stage, not a flat reference.

World Labs generates the environment; MML ONE adds the camera, the lighting plot, and reuse across the whole production.

01

Generated 3D environments

Describe a location and it becomes camera-ready geometry, not a flat reference. Walk through, change angle, scrub times of day before committing to the look.

02

Virtual camera control

Set focal length, frame the shot, walk the dolly path, mark the key light. Save camera presets per shot and reuse them across alternates.

03

Materials, lighting, props

Each world carries its own material library, lighting rules and props. Move a chair on Tuesday and every scene using this world inherits the move.

04

6DoF camera path export

Block on the stage, export the path as a 6DoF rig, and hand it to Veo or Seedance with the world geometry attached — the model knows exactly where the camera is going.

Paper diorama of a miniature film set with a tiny camera crane
Workflow

How it works

01

Generate the location

Describe it; World Labs builds it as a navigable 3D space.

02

Block the scene

Frame, lens, dolly path, key light — decided on the stage, before a frame is generated.

03

Shoot and return

Export the camera path to the video models. Episode 6 comes back to the same brick house episode 1 built.

Public Alpha

Bring one film into the graph.

Start with a premise, a screenplay, or a folder of references. We'll set up your provider keys and walk through the first scene with you.